Tactics

Tactics

 * By gamemode design Warmelons lends itself well to most standard RTS tactics. I've divided them into Macro(Large Gameplay), and Micro(Small Gameplay).

Rushing

 * Normally this tactic is considered unfair by "true" RTS players. In Warmelons you would drop a small group of fighters and other weapons then charge towards your enemy.  If you want the battle to stay interesting, don't use this tactic to take out an enemy's Spawn Point before they even have a Capture Point.

Porcupine

 * Very basic tactic, just grab local Capture Points and build a large base around your Spawn Point. Make sure to add a lot of medics to keep your fort healthy, in addition to a large amount of weaponry for all attacks.

Sneak Attack

 * This tactic involves taking your units through a weakpoint in your enemies defenses. Common tactics include aerial/amphibious assaults on wm_island, and hopping on top of the buildings in wm_rowleymemorial.  Phase Infiltrators are very effective for this tactic, because they have the ability to travel through props, in the case of a player putting walls up but very sparce weaponry for defense.

Pincer

 * This control tactic involves getting 2 seperate groups of units and attacking your opponent from both sides to confuse his units, and effectively stop them from retreating from battle.

Range-Game

 * This control tactic takes a bit of skill and knowledge, when going up against an enemy with less range then your unit, you keep your unit able to attack while being unable to be attacked. Very easy to use against immobile defenses, but it takes a lot of mouse commanding to apply against vehicles.